Pierre’s logs

levers for change + all things sustainable 

14 Exceptionally Interesting Infographic Comparison Maps #datavisualization #infographics

Infographics have been used to deliver data in a very interactive way to people. Today information graphics surround us in the media, in published works both pedestrian and scientific, in road signs and manuals. The presentation of complex knowledge or data are mad easier to the common people. In this article, there are 14 infographics that compare information and data.


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#WiserEarth Jan 2010 - Online Community Building - via Slideshare

Useful takeaways for building an online community

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Filed under  //   online communities   slideshare   WiserEarth  

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Permit me to issue and control the money of a nation, and I care not who makes its laws

Permit me to issue and control the money of a nation, and I care not who makes its laws.

Mayer Amschel Rothschild

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Filed under  //   banking   debt   future of money   money   quote  

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Y'a pas que les jeux vidéo dans la vie !: Du transmédia à la fiction totale

Dans In Memoriam , les différents médias se répondent et s'enrichissent les uns les autres. Ils génèrent au sein du système de jeu une unité narrative et surtout un continuum d’expérience indispensable pour brouiller les pistes entre la fiction et la réalité. 231_uaret1 IM2_10 IM2_11 IM2_05 C’est ce point qui m’intéresse en premier lieu et qui permet de générer ce sentiment d’immersion troublant que j’évoquais dans mon précédent billet. Dans ce système, le joueur, passe de la position de spectateur, dans laquelle le confinent encore la plupart des œuvres transmédia, à une position d’acteur. Et, contrairement à la plupart des jeux où il incarne un avatar, dans ce concept de jeu, il est invité à jouer « son propre rôle » ce qui rend l’expérience d’autant plus forte. Il a le sentiment de faire partie de l’histoire, elle-même impactée par ses choix et les choix des autres joueurs.

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Filed under  //   arg   fiction   in memoriam   marc viennot   people   transmedia  

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to explore the convergence between art and technology—particularly as related to creative expression through story forms—in ways that elevate the human experience

The Media Lab / Center for Future Storytelling

The overall mission of the Center is to explore the convergence between art and technology—particularly as related to creative expression through story forms—in ways that elevate the human experience.

To achieve this overall goal, storytelling-related activities of the CFS will address a set of macro themes:

  • Experience: developing a new narrative language that is a combination of audio, video, and computation, and supporting transmedia, where the story world is accessible across many media forms (e.g., theatrical, broadcast, on-line, mobile, and new forms to be invented)
  • Community: building participatory environments in which communities (both pre-existing and dynamically created) can co-create and share their stories in a social and possibly mobile and pervasive manner
  • Capture/Craft: developing new devices for capturing performance and the world, and for creating new tools and technologies for designing worlds and the experiences that take place in those worlds
  • Creativity/Expression: empowering individuals—from novice to expert—through accessible tool kits, new on-line approaches to mentoring and co-construction, and environments designed to support distribution and sharing; developing tools and techniques to support the balance of control and interaction between storyteller and audience to sustain a high-quality experience
  • Engagement/Learning: creating sharing platforms for cross-cultural understanding, supporting learning through engagement with story-based experiences, and enabling mentoring communities that overcome traditional communication barriers
  • Forms/Medium: creating a positive engagement for a fragmented audience, developing and extending displays and interaction means, creating intelligent characters both virtual and physical (e.g., robots)

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Amazing erratic live music : little birds play distorted electric guitar - via YouTube

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Filed under  //   art   artist   culture   experimental   music   random  

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The Great Transition provides the first comprehensive blueprint for building an economy based on stability, sustainability and equality

This report argues that nothing short of a Great Transition to a new economy is necessary and desirable, and also possible.

Business as usual has failed. The financial crisis has exposed deep flaws in current approaches to economics. Economic liberalisation has not delivered rapid growth on a consistent basis, but has been characterised by booms and crashes. Nor has it delivered benefits to everyone: wealth has become concentrated in the hands of the few, with very little 'trickling down' to the world's poorest people. In developed countries, income inequality has increased, giving rise a range of social problems. Life satisfaction levels in developed countries is flatlining. Worst of all, the world is rapidly over-heating: the atmosphere cannot absorb the levels of CO2 being pumped into it for much longer without triggering irreversible climate change. The majority of the planet’s ecosystems are being pushed to breaking point.

We cannot afford to continue down this path. The Great Transition reveals trillions of pounds that climate change and inequality will cost the UK.

But we still have a chance to make things right. If we are willing to give up pursuing economic growth for the sake of something much better, for ourselves, for society and for our planet, we can tackle climate change and create a more equal and happy society.

This report sets out a range of practical measures on housing, business, taxation, property and energy policy to make the Great Transition we urgently need.

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Morgan Stanley - The Mobile Internet Report - Summary 2010

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Filed under  //   2010   internet   mobile   report  

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Consumers show a higher propensity to pay for music, movies, games and professionally produced video than for podcasts, blogs or consumer generated video | Nielsen Wire

This validates the notion that consumers globally still place more value on content produced by “professionals” than by other consumers.  Likewise, they are more inclined to spend money on what they already pay for, rather than on what they currently get for free.

Percent of global online consumers who have paid OR would consider paying for various types of content online – Fall 2009
Content
Music 57%
Theatrical movies 57%
Games 51%
Professional produced video (including current television shows) 50%
Magazines 49%
Newspapers 42%
Internet-only news sources 36%
Radio (Music) 32%
Podcasts 28%
Social communities 28%
Radio (News/Talk) 26%
Consumer-generated video 24%
Blogs 20%

Source: The Nielsen Company.  n=27,548

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DECLARATION OF CULTURAL REVOLUTIONARIES

Cultural revolutionaries in 2009…

_live, act, work with and not against nature
_know that life is too complex to understand it intellectually
_build and support local, self-governed economies
_value and safe-guard diversity of all kind
_value interdependence, since they know that nothing is separate
_regard themselves as equal to all life forms
_protect and support life
_love and support children unconditionally
_work on themselves towards greater awareness

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