Pierre’s logs

levers for change + all things sustainable 
Filed under

design

 

As an approach, #designthinking taps into capacities we all have but that are overlooked by more conventional problem-solving practices

Designers have traditionally focused on enhancing the look and functionality of products.  Recently, they have begun using design tools to tackle more complex problems, such as finding ways to provide low-cost healthcare throughout the world.  Businesses were first to embrace this new approach—called design thinking—now nonprofits are beginning to adopt it too.

Loading mentions Retweet
Filed under  //   change   design   design thinking   Ideo   social change   social design   sustainability   sustainable  

Comments [0]

A designer must be professionally, culturally, and socially responsible for the impact his or her design has on the citizenry.

Citizen Designer

... author Steven Heller on design responsibilities

Milton Glaser often says, "Good design is good citizenship." But does this mean making good design is an indispensable obligation to the society and culture in which designers are citizens? Or does it suggest that design has inherent properties that when applied in a responsible manner contribute to a well-being that enhances everyone's life as a citizen?
      For the answer we must also ask the question: What is good design? Is it rightness of form or aesthetic perfection? Is it flawless conception or intelligent usability? The converse, bad or poor design is design that doesn't work. So, is bad design bad citizenship? In fact, bad design is just plain mean while good design presumably serves many citizens.
      Nonetheless, "goodness" is subjective and one can be a good (or great) designer without necessarily being a good citizen. But if good design (regardless of style or mannerism) adds value to society, by either pushing the cultural envelope or maintaining the status quo at a high level, then design and citizenship must go hand in hand.
      Thomas Watson Jr. said, "Good design is good business." When the former IBM chairman and leading American corporate design patron proclaimed this in the fifties, business was the white knight of postwar American society. Yet during the subsequent years, good business has not always been good business, and good design has sometimes unwittingly supported bad companies.

Loading mentions Retweet
Filed under  //   design  

Comments [0]

The Future of User Interfaces: a dozen potential future user interfaces that we’ll be seeing over the next few years

User interfaces—the way we interact with our technologies—have evolved a lot over the years.

From the original punch cards and printouts to monitors, mouses, and keyboards, all the way to the track pad, voice recognition, and interfaces designed to make it easier for the disabled to use computers, interfaces have progressed rapidly within the last few decades.

But there’s still a long way to go and there are many possible directions that future interface designs could take. We’re already seeing some start to crop up and its exciting to think about how they’ll change our lives.

In this article are than a dozen potential future user interfaces that we’ll be seeing over the next few years (and some further into the future).

Loading mentions Retweet
Filed under  //   design   future   hardware   interface   user experience  

Comments [0]

Minimum Noise is a music marketplace that allows you to crowdsource music production.

Eben Bayer and Capra J'neva, winners Green Challenge '08. (c) Roy Beusker

It works like this:
  1. You create a project, describing the kind of music you need and how much you want to pay for it

  2. Producers participate by uploading audio clips that you can evaluate

  3. You choose the one you like, transfer the money and receive the audio

Loading mentions Retweet
Filed under  //   design   innovation   marketplace   music   production  

Comments [0]

Out of Poverty: Paul Polak brings forward ideas and solutions that bypass government agencies and other leaden institutions

farm
In Out of Poverty, Paul Polak shares a practical guide to problem solving that helped him address the root causes of poverty and can help us improve our lives. His book also offers specific advice for everyone who wants to end poverty, including development donors, multinational corporations, universities, agriculture and irrigation research institutions and concerned individuals worldwide who would like to join the movement to support innovative design solutions that enable prosperity.

Loading mentions Retweet
Filed under  //   agriculture   change   design   development   paul polak   poverty  

Comments [0]

Design is the Problem : The Future of Design Must Be Sustainable - by Nathan Shedroff, Rosenfeld Media

Design is the Problem explains:

  1. How sustainability isn't as difficult to understand and address as many would have you think
  2. Several of the leading frameworks and perspectives on sustainability
  3. How to insert sustainability into the development process that you're already using
  4. The many, practical strategies that make the products, services, and events you design and develop more sustainable—right now

Loading mentions Retweet
Filed under  //   change   design   nathan shedroff   product   services   sustainability   sustainable  

Comments [0]

Please, let's make technology that make people more human, and not less - by Renny Gleeson via TED

(video is 3min long only !)

Loading mentions Retweet
Filed under  //   design   renny gleeson   technology  

Comments [0]

Design, Sustainability, Change | TEDify.org




Speakers, in order of appearance:

Music:

Loading mentions Retweet
Filed under  //   al gore   change   chris jordan   design   janine benyus   paola antonelli   philippe starck   sustainability   ted  

Comments [0]

Going Green: Starting With Your Work Environment - from allgraphicdesign.com

Before we start talking about ways to “green your design,” we must first visit the office space in which you’re working. I feel it’s important to practice what you preach. For example, if you’re telling your clients to use less paper, don’t keep your trash can filled with old print-outs while your recycle bin is empty.

Loading mentions Retweet
Filed under  //   design   environment   going green   green  

Comments [0]

Designing for a Sustainable World - via World Usability Day

Human-centered design directly supports the first two pillars of sustainability:

  • Economic - matching a design to user's needs and abilities enhance its utilization, quality, and efficiency, thus providing cost effective solutions and reducing the likelihood that systems products and services will be rejected by their users;
  • Social - taking a human-centered approach results in systems, products and services which are better for the health and wellbeing of their users, including users with disabilities;

Loading mentions Retweet
Filed under  //   design   economy   human centered   social change   sustainability   sustainable  

Comments [0]